Comparison of weapons rate of fire

* M16A2 M203 M4A1 AK47 GP30 AK47SU M249 RPK Description
Single Mode 4-5 sec. 4-5 sec. 4  sec. 4-5 sec. 4-5 sec. 4-5 sec. --- --- firing 30 bullets as fast as possible ***
Burst Mode 4 sec. 4 sec. --- --- --- --- --- --- firing 30 bullets as fast as possible
Auto Mode --- --- 3 sec. 3 sec. 3 sec. 3 sec. --- --- firing 30 bullets as fast as possible
Auto Mode ** --- --- 20 sec. 20 sec. 20 sec. 20 sec. --- --- firing 90 bullets as fast as possible
Auto Mode ** --- --- --- --- --- --- ~10 sec. ~9 sec. firing 100 bullets as fast as possible
Grenade Mode --- 25 sec. --- --- 20-21  sec. --- --- --- firing 7 grenades as fast as possible
Reload / change magazine 5 sec. 5 sec. 5 sec. 4 sec. 4 sec. 4 sec. 10 sec. 4-5  sec. time to change a magazine
Reload Grenade --- 3-4 sec. --- --- 3 sec. --- --- --- time to reload a grenade
Switch Mode 1 sec. 1 sec. 1 sec. 1 sec. 1 sec. 1 sec. --- 1 sec. time to switch single->burst/auto
  --- 2 sec. --- --- 1 sec. --- --- --- time to switch burst/auto->grenade
  --- 2 sec. --- --- 1 sec. --- --- --- time to switch grenade->single
  1 sec. --- 1 sec. 1 sec. 1 sec. 1 sec. --- 1 sec. time to switch burst/auto->single
Fix Jam 4-5 sec. 4-5 sec. 4-5 sec. 3-4  sec. 3-4 sec. 3-4 sec. 2 sec. 4 sec. time to fix jam
Supported Mode on --- --- --- --- --- --- 2 sec. 2 sec. time to switch to supported mode
Supported Mode off --- --- --- --- --- --- 2 sec. 3 sec. time to switch to unsupported mode

* all values have a accuracy +- 0.5 seconds. All are stopped by hand and a simple watch. In my opinion it doesn't make sense to use a more precise timer because each human has a specific response (especially me, I suck in response) time which depends on many factors. Due to that, each value has been measured 3 times and an average value has been chosen for this table. So if you read something like 4-5 sec. the measured times were somewhere between 4-5 seconds (e.g. 4, 4 and 5 seconds).

** The measured time intervals may vary due to the visible area. The firing rate depends on your actual FPS. So if you look into the sky you will have a higher rate of fire than it might be if you look into a complex scene.

*** these values may be inaccurate due to the testers rheum and gout :-)

 

times measured and table created by ibgfogpuaf aka. hafenfotze. only times re-read for search of faults. text may be buggy and in bad english.

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some outstanding results!!!