Comparison of weapons rate of fire
* | M16A2 | M203 | M4A1 | AK47 | GP30 | AK47SU | M249 | RPK | Description |
Single Mode | 4-5 sec. | 4-5 sec. | 4 sec. | 4-5 sec. | 4-5 sec. | 4-5 sec. | --- | --- | firing 30 bullets as fast as possible *** |
Burst Mode | 4 sec. | 4 sec. | --- | --- | --- | --- | --- | --- | firing 30 bullets as fast as possible |
Auto Mode | --- | --- | 3 sec. | 3 sec. | 3 sec. | 3 sec. | --- | --- | firing 30 bullets as fast as possible |
Auto Mode ** | --- | --- | 20 sec. | 20 sec. | 20 sec. | 20 sec. | --- | --- | firing 90 bullets as fast as possible |
Auto Mode ** | --- | --- | --- | --- | --- | --- | ~10 sec. | ~9 sec. | firing 100 bullets as fast as possible |
Grenade Mode | --- | 25 sec. | --- | --- | 20-21 sec. | --- | --- | --- | firing 7 grenades as fast as possible |
Reload / change magazine | 5 sec. | 5 sec. | 5 sec. | 4 sec. | 4 sec. | 4 sec. | 10 sec. | 4-5 sec. | time to change a magazine |
Reload Grenade | --- | 3-4 sec. | --- | --- | 3 sec. | --- | --- | --- | time to reload a grenade |
Switch Mode | 1 sec. | 1 sec. | 1 sec. | 1 sec. | 1 sec. | 1 sec. | --- | 1 sec. | time to switch single->burst/auto |
--- | 2 sec. | --- | --- | 1 sec. | --- | --- | --- | time to switch burst/auto->grenade | |
--- | 2 sec. | --- | --- | 1 sec. | --- | --- | --- | time to switch grenade->single | |
1 sec. | --- | 1 sec. | 1 sec. | 1 sec. | 1 sec. | --- | 1 sec. | time to switch burst/auto->single | |
Fix Jam | 4-5 sec. | 4-5 sec. | 4-5 sec. | 3-4 sec. | 3-4 sec. | 3-4 sec. | 2 sec. | 4 sec. | time to fix jam |
Supported Mode on | --- | --- | --- | --- | --- | --- | 2 sec. | 2 sec. | time to switch to supported mode |
Supported Mode off | --- | --- | --- | --- | --- | --- | 2 sec. | 3 sec. | time to switch to unsupported mode |
* all values have a accuracy +- 0.5 seconds. All are stopped by hand and a simple watch. In my opinion it doesn't make sense to use a more precise timer because each human has a specific response (especially me, I suck in response) time which depends on many factors. Due to that, each value has been measured 3 times and an average value has been chosen for this table. So if you read something like 4-5 sec. the measured times were somewhere between 4-5 seconds (e.g. 4, 4 and 5 seconds).
** The measured time intervals may vary due to the visible area. The firing rate depends on your actual FPS. So if you look into the sky you will have a higher rate of fire than it might be if you look into a complex scene.
*** these values may be inaccurate due to the testers rheum and gout :-)
times measured and table created by ibgfogpuaf aka. hafenfotze. only times re-read for search of faults. text may be buggy and in bad english.
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